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You’ve never bet like this!
All the most important and exciting sporting events from all over the world are now available for you to bet on at Lottoland.
Lottoland Sports offers you a huge selection of sports betting opportunities from around the globe with competitive odds, match statistics and exciting features.
Bets can be placed easily and securely before the game, as a live bet during the game or even on our virtual sports 24/7.
Find answers to all your questions right here:
Q: How do I get my sports betting winnings?
A: All winnings that you make with your bets on are automatically credited to your player account. We aim to settle your bets as quickly as possible.
Q: Why hasn't my bet been settled yet?
A: We aim to settle every market within a matter of minutes. Please allow up to 48 hours for bets to be settled.
If a bet has still not been settled a long time after the event result is known, please contact our customer support.
If a bet has still not been settled a long time after the event result is known, please contact our customer support.
Q: How do I cancel a bet?
A: Did you change your mind about your bet? As long as bets for the respective event are still accepted, you can have your bet (minus a percentage processing fee) refunded at any time! To do this, simply select the "cash out" option in the ‘My Bets’ section of the sportsbook. Once a game has started, the cash-out feature can still be used depending on what is happening in the game. See the cash-out section of the sports guide for further details.
Q: Why can I no longer place bets?
A: Is the sports event you are looking to bet on no longer listed in the betting overview, or are bets no longer being accepted? This is most likely due to the fact that the game selected does not accept live bets. In the case of a live event, sometimes a specific market is suspended due to the result being a foregone conclusion, or that something important has happened in the event and prices are being recalculated.
Q: What is a live bet in sports betting (In-Play)?
A: We offer you the chance to bet on most major sporting events even after the event has started! This type of betting puts you in the heart of the action and offers exciting betting markets such as next goal scorer, 2nd half score, set winner and many more. Check out the number of markets we have available once a game has started. Look out for the LIVE icon next to an event to see if live betting will be available.
Q: Which sports bets are available?
A: At Lottoland you will find almost every sport, including all the most important games and championships from around the world. Among them are of course many popular classics such as football, tennis, golf, boxing and even e-sports. You can narrow your search by countries with just one click or you can only display all current live bets.
Q: How do I use the sports betting slip?
A: The betting slip for your sports bet can be completed with just a few clicks. First, select the desired sport. The betting overview now shows you all the events you can bet on, including the live odds. Select the game you want and the market you desire. The selection will now show in the bet slip and from here you can determine your stake. Once done, simply hit "Place bet" and your bet will be processed.
Q: Why has my bet been settled as void?
A: A “void” settlement means that your stake has been returned to you. If you are unsure why your bet has been made void, we would advise you to check the event for further details – it may have been cancelled or suspended.
What betting with us is all about:
Sport BettingBetting Rules
BETTING RULES
SPORT BETTING RULES
Do you have a questions or doubt about one of your sports bets and no time to contact our Lottoland customer service? Then our betting rules here to help!
Here you can find out which betting markets and special features are available in the respective sports.
Choose your sport:
SportbettingCash Out
What is Cash-Out?
For some single and multi bets, we offer a 'Cash Out' option. This allows you to take an adjusted profit or loss before the event finishes.
Cashing out is only available for certain bets and markets, and the amount that can be received is based on the actual run of play.
Advantages of using the “Cash Out” feature:
An early payment could potentially:
- Safeguard any winnings
- Minimise any losses
- Increase your account balance immediately without you having to make another deposit
For example:
You place a €10 live bet on Germany to win against Italy at odds of 2.40 (7/5). Let’s consider two scenarios in which you might want to consider a cash-out:
Scenario 1: after 30 minutes, Germany scores a goal and takes the lead 1 nil. Since this increases the likeliness of your bet being won, we offer you the chance to cash out for €18. You’ll have the option to either take a guaranteed €18 or wait until the end of the game in the hopes Germany win.
Scenario 2: after 30 minutes, Italy scores a goal and takes the lead (0:1). Since it seems more likely now that your bet will lose, we offer you a chance to cash out for €6. You can cash out the €6 to ensure your entire stake is not lost, or keep your original bet in the hope that the run of play will change.
The “Cash Out” option is displayed in the ‘My bets’ section of the bet slip (live betting) or the ‘My bets’ section of your account.
We do not guarantee being able to offer “Cash Out” at any time. After clicking the ‘Cash Out’ button, the system checks the availability of the respective bet. If the bet is frozen, already closed or the respective odds have changed, the ‘Cash Out’ can be rejected. Odds changes can be accepted in advance by activating the corresponding option in ‘Settings’.
SportbettingFree Bet
How to claim a free bet?
If you have been given a free bet bonus code, you can activate this IN the ‘My Bets’ section on Sportsbook.
Select the Bonus tab and enter the bonus code in the corresponding space:
If your code is accepted, you will receive a confirmation screen like the one below. Your free bet is now active.
How to use your free bet
If there is a free bet active in your account, you can use it in the same way you would place a normal sports bet.
- Choose the game and market you wish to bet on
- Add the bet to your betslip
- On the betslip, you will see the option to use your free bet bonus (see screen below)
- By activating the free bet, the free bet bonus will be used instead of your balance. The free bet amount is used in its entirety
- Place bet
How to use your free bet (desktop)
- To claim your bonus, go to Sportsbook and click Settings
- After that, find the bonus tab and apply the bonus code
- If the bonus code is already being used, an error message will appear:
- After claiming the bonus, it will appear as active in the bonus section.
- Next, you can toggle “Risk Free Bet” to use it.
- Once the free bet is activated, the stake section will be disabled and your free bet amount and potential payout will be displayed (in this example, the winnings have been limited to a maximum of €50).
- When the bet is settled, it will appear in the blue section of the history tab.
Free Bets Terms & Conditions
- If you have been provided with a free bet bonus code, you can activate this in the ‘My Bets’ section on Sportsbook. Once a free bet is activated in your account, you can use it by selecting the option from the bet slip when placing a bet.
- A free bet is available for a maximum of 48 hours from the date that the free bet was credited to your account. If not used, your free bet will automatically expire after 48 hours and will be removed from your account. (unless specified otherwise)
- Free bets are non-refundable and the free bet stake is not included in any winnings. E.g. If you use a free bet of €10 on a bet with odds of 3.00, the return would be €30, however the initial free bet amount is removed, and winnings paid to account will be €20.
- A free bet can only be used to place wagers, and cannot be transferred, substituted or exchanged.
- free bets can be used for all sport unless specified otherwise for a particular offer or promotion.
- Only 1 free bet can be active on a customers account at any one time.
- Free bet amount can only be used in its entirety and cannot be partially redeemed
- If a free bet is placed on a selection that is later voided, the original free bet amount will be returned to you and can be used to place an alternative bet.
- Once a free bet is activated on your account, you must enable it by selecting the option from the bet slip. You can view your active free bets.
- The maximum win from a free bet is capped at €100 (unless specified otherwise)
- General Terms and Conditions apply.
SportbettingPrice Boost
WHAT IS PRICE BOOST?
It's simple - we pick our favourite events each week and give you the opportunity to win more with improved odds.
There will be “Price boost” games and events at Lottoland each week.
WHERE CAN I FIND THE PRICE BOOSTS CURRENTLY AVAILABLE?
If available, you will find the "Price boost" category in the sports betting navigation bar.
Here you will be shown all sports and events where you can place a bet with improved odds and potentially boost your profit.
HOW DO I USE A PRICE BOOSTS?
- Click on the “Price Boost” category within the navigation bar (when available) and take a look at our selection of bets with improved odds.
- Choose your Price Boost bet and add it to your bet slip.
- Select your Please note that odds boost bets often contain a maximum amount, which is shown in the betting selection.
- Click on “Place bet” and you’re good to go!
Our odds boost bets can only be played as single bets.
HOW DO I RECEIVE MY PRICE BOOST WINNINGS?
The odds boost is settled like any other bet. You will receive bet winnings in line with the odds given from the boost.
American Football
American Football - General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
All bets on the game include overtime scoring unless stated otherwise.
Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.
Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.
Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
Live-Betting
Live betting game bets include overtime.
Points are considered regardless of whether they are scored before or after the bet is placed.
Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
6-point Teasers:
Two teams = -120/1.83
Three teams = +160/2.6
Four teams = +260/3.6
Five teams = +400/5
Six teams = +600/7
6.5-point Teasers:
Two teams = -130/1.76
Three teams = +150/2.5
Four teams = +230/3.3
Five teams = +350/4.5
Six teams = +500/6
7-point Teasers: Two teams = -140/1.h3>
Three teams = +130/2.3
Four teams = +200/3
Five teams = +320/4.2
Six teams = +450/5.5
10-point Teasers (Super)
Three teams = -120/1.83 (push loses)
13-point Teasers (Monster)
Four teams = -140/1.71 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will make the entire bet lost.
When placing a bet on a super/monster teaser a push will result in a lost bet.
Teaser bets will only be allowed on pre-match events and for selected leagues, including:
- Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
- SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
- MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71
Buying points
Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.
Winners/Outrights
Bets will be settled according to the final league position including Play offs and according to the official site of the event.
Winner
Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.
Regular Season Wins
All scheduled games must be played for wagers to have action.
NFL Regular Season Wins markets do not include playoff or other postseason games.
NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other postseason games.
Spread
Predict the winner of the game, applying the given spread (handicap).
Over/Under/Total Points
Predict if the points scored by both teams will be over or under a given number.
1st Half
Bets settled on the first half result only.
Bets will be void if the match is abandoned before halftime.
If a match is abandoned during the second half then all first half bets are still valid.
2nd Half
Bets settled on the second half result include overtime.
1st/2nd/3rd Quarter
Bets settled on the quarters result only.
If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.
4th Quarter
Bets settled on the 4th quarter result include overtime (unless otherwise stated).
Halftime/Fulltime
Predict the result of a match at halftime and fulltime.
Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.
Bets on Halftime/Fulltime exclude overtime.
Odd/Even
A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.
Method of Next Score
Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touch down, Field Goal or Any Other Score.
Next Score
Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. Possible selections are: Team A or Team B
First to score/Last to score
First/Last team to score means betting on which team will score the first or last point in a match.
If an event is abandoned after a point has been scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
If an event is abandoned without any points being scored, then all wagers on First/Last team to score will be void.
Total team points
"Total team points" is similar to Over/Under Wager.
Win/loss is determined by the points accumulated by a named team.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Over Time
Predict whether the game will go to overtime or not.
Highest Scoring Half/Quarter
Highest Half/Quarter bets include overtime.
Push rules apply.
Touchdowns
"Touchdowns" is similar to Over/Under Wager.
Win/loss is determined by the number of Touchdowns accumulated by both teams.
Touchdown Scorers
Bets on players not taking part in the match will be void.
If a match is abandoned, all bets will be void, unless a Touchdown is already scored. Then all bets for First Touchdown scorer will stand, Last and Anytime Touchdown scorers will be void.
Winning Margin
Predict the team to win the match and the margin of victory. Overtime is included (if played).
Race to 10
Predict which team will be the first to score 10 points in the game. If the game is abandoned or finishes before 10 points are scored by any team, bets will be void.
Team Highest Scoring Quarter
Predict which team will score the most points in any quarter. If a game is abandoned, bets will be void. This bet type includes overtime if played. Push rules apply.
NFL Fantasy Props
NFL Fantasy Props, Scoring System
Stat | Points |
Passing Yards | 0.04 |
Passing TD | 4 |
Passing INT | -2 |
Rushing Yard | 0.1 |
Rushing TD | 6 |
Reception | 0.5 |
Receiving Yard | 0.1 |
Receiving TD | 6 |
Kick Return | 6 |
Punt Return | 6 |
Own Fumble Return/Recovery TD | 6 |
Fumble Lost | -2 |
Passing 2pt Conversion | 2 |
Rushing 2pt Conversion | 2 |
Receiving 2pt Conversion | 2 |
NFL Fantasy Props, Settlement Rules Statistics provided by the official National Football League website will be used to grade wagers. We reserve the right to wait for official stat corrections by the league's governing body before settling any wagers.
NFL Fantasy Props, General Rules Player(s) included in wager must play at least 1 snap for wager to have action.
Baseball
Baseball - General
All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.
If a game is suspended and completed on a subsequent day then all bets will be considered void (unless otherwise stated in these rules).
An exception is made for games in which a Mercy Rule is used: the result at the time of the Mercy Rule call will be used for settlement purposes.
All bets include extra innings unless otherwise stated.
There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. suspended games will not carry over to the following day.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action with the exception of when a result has already been determined.
For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
In the case of a suspended MLB Playoff game, or College Baseball Tournament game, all wagers have action and will be graded after the completion of the game.
Live-Betting
All bets are action regardless of pitching changes. Extra innings count.
MLB wagers
Action Bet This is a bet where you pick a team regardless of the starting pitcher of the team. If a scheduled pitcher on either team is changed after you make your bet and before the start of the game, your bet is still active. The Action rules only apply for pre-live bets placed on any market with [Action] in the name of the market.
Listed Pitchers Bet This is a bet where you bet on a game based on the starting pitchers for both teams. If a scheduled pitcher on either team is changed after you make your bet and before the start of the game then your bet is deemed as "no action" and refunded. The Listed Pitchers rules apply on bets placed on all other markets that are not listed above.
Cash Out Note: For any Action bets, Cash Out will not be available in the following scenarios: - When the game is now live. - When there is a starting pitcher change after you make your bet and before the start of the game.
On any prop, the player(s) must start, and either throw at least one pitch (if pitchers) or have at least one plate appearance (if position players) in the designated game for the wager to have action.
On any batting props, the opposing listed pitcher must start and throw at least one pitch for the wager to have action.
For any props to have action, the game must go at least 9 innings (8.5 innings if home team are ahead), unless the outcome has been determined and at least 5 innings have been played (4.5 innings if home team are ahead).
For Total Bases Propositions, a batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).
Pitcher propositions “Total Runs Allowed” include both earned and unearned runs. Head to head player props for a specific game will have action as long as those players start and the game becomes official.
MLB Player Props Rules
Total Strikeouts O/U Props are official after 9 full innings or 8 1/2 if the home team is winning unless outcome has been determined. Extra innings count. Both pitchers must start for action. Shortened games, while official for MLB purposes, are not for this proposition.
Total Home Runs O/U Props are official after 9 full innings or 8 1/2 if the home team is winning unless outcome has been determined. Extra innings count. Both pitchers must start for action.
Total Hits+Runs+RBI's O/U Player must start for action. Props are official after 9 full innings or 8 1/2 if the home team is winning unless outcome has already been determined. Extra innings count. Both pitchers must start for action.
Player's Total Hits O/U Player must start for action. Props are official after 9 full innings or 8 1/2 if the home team is winning unless outcome has already been determined. Extra innings count. Both pitchers must start for action.
Player to get a hit YES/NO Player must start for action. Props are official after 9 full innings or 8 1/2 if the home team is winning unless outcome has already been determined. Extra innings count. Both pitchers must start for action.
MLB Grand Salami
Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8.5 if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed , all wagers will be voided.
Note For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.
Money line
Predict which team will win the game.
Run line
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.
Run line -1.5
You win if your team wins the game with a run difference of two or more.
Run line +1.5
You win if your team wins or losing with in exactly a one run difference.
O/U / Totals / 2W Total Line
Predict the total runs achieved in a match.
Over 9.5
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.
Under 9.5
Your bets wins if there are less than 10 runs in the match otherwise your stake is lost.
Under 9
Your bets wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
Over 9
Your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
1st 5 innings
All bets will be determined by the score at the end of five full innings. The game must go at least 5 full innings for bets to have action.
Odd/Even
A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
Series betting
Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.
1st To 3 Runs
Predict which team will be the first to score 3 runs.
If neither team scored 3 runs bets on 1st To 3 Runs will be void.
1st / Last Home Run
First/Last home run means betting on which team will score the first / last home run.
If an Event is finished without any home run being scored then all wagers on First/Last home run will be void.
If an Event is abandoned after home run scored then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored then all wagers on First/Last home run will be void.
Total Team Runs
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
1st Inning Winner (pre-match) and 1-9 inning money-line 3way (live)
Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.
1st Inning Run Line (pre-match) and 1-9 inning line-handicap (live)
Bet type to predict the winner at the end of the first inning which includes preset advantage.
1st inning O/U (pre-match) and 1-9 inning line-totals (live)
Predict the number of total runs accumulated by both teams at the end of the 1st inning.
1st inning O/E
Predict if the total runs accumulated by both teams will be odd or even.
Team with highest inning
Which team will score most runs in an inning. Push rules apply.
3/5/7 Innings Lines/Totals
Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.
Exact Score First 3/5/7 Innings
Bets will be finalized after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.
Both Teams Score First 3/5/7 Innings
Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless result has been determined.
3W Run Line and 3W Handicap
Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.
3W Total
Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.
Winning Margin
Predict which team and with how many runs exactly will win from given options.
Total Team O/E
Predict if the number of runs accumulated by the relevant team will be odd or even.
Double Result / HTFT
Predict the result of a match at half time(after 5 Innings) and fulltime(after 9 innings). Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw. Extra Innings do not count.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.
Outright
Bets settled on final league position include play offs.
Regular Season Wins/Match-Ups
Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.
Regular Season Specials / Stats
All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
All bets stand regardless of team relocation or team name change. The official site of the governing organization will be used for settlement purposes and any subsequent amendments to the results will not affect bets.
Basketball
Basketball - General
All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect start time is announced on our website.
If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All bets on a game include overtime unless otherwise stated.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3-way Money Line & Double Chance markets bet settlement excludes Overtime.
48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.
If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
Champions League - If a match finishes in a tie and overtime isn’t played, Match betting and Normal Time Match Betting (2 way) will be settled as a push. Will there be Overtime markets will be settled as Yes.
If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
3x3, Streetball, Big3
3x3, Streetball and Big3 versions of this sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.
Money Line
Predict which team will be the winner.
Spread
Predict which team will be the winner, applying the given spread to the score.
Over/Under
Predict if the points scored by both teams will be over or under a given number.
1st Half
All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.
2nd Half
All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.
1st/2nd/3rd/4th Quarter
All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:
If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.
If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.
If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.
Total Team Points
Predict if a certain team will score more or less points than a given number.
Total Odd/Even
Predict if the points scored by both teams will add up to an odd or an even number.
Total Team Odd/Even
Predict if the points scored by a certain team will add up to an odd or an even number.
Winning Margin/Margin of Victory
Predict the winning team and exactly by how many points this team will win by choosing from given options.
Over Time
Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
Halftime/Fulltime
Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned or for some reason ends in a draw and no overtime is played, bets will be void.
Highest scoring Half/Quarter
Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Push rules apply. If a game is abandoned, bets will be void.
Race to 12/25/45 points
Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.
Winner / Outright
Bets will be settled according to the final league position including Play offs and according to the official site of the event.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Players
There are several markets available for any named players: points, rebounds, assists, steals, etc.
If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.
Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
4-point Teasers:
Two teams = -110/1.9
Three teams = +170/2.7
Four teams = +290/3.9
Five teams = +450/5.5
Six teams = +650/7.5
4.5-point Teasers:
Two teams = -120/1.83
Three teams = +150/2.5
Four teams = +240/3.4
Five teams = +400/5
Six teams = +550/6.5
5-point Teasers:
Two teams = -130/1.76
Three teams = +130/2.3
Four teams = +190/2.9
Five teams = +350/4.5
Six teams = +450/5.5
8-point Teasers (Super)
Three teams = -120/1.83 (push loses)
10-point Teasers (Monster)
Four teams = -120/1.83 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.
When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.
Teaser bets will only be allowed on pre-match events and selected leagues, including:
- Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points
- SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
- MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83
NBA Regular season wins
All 82 games must be played for bets to have action. If 81 or less games are played – bets will be voided.
Boxing/MMA
Boxing/MMA - General
If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.
The bell sound is the sign for the beginning of the first round for betting purposes
When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.
Winner
All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
Method of Victory
All bets will valid regardless of changes to number of rounds to be fought.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Total Rounds
For Boxing settlement purposes where a half round is stated as the market line, then 1 minute 30 seconds of the respective round will define the half to determine under or over settlement.
For UFC settlement purposes where a half round is stated as the market line, then 2 minute 30 seconds of the respective round will define the half to determine under or over settlement.
If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets. For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds.
Cricket
Cricket - General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.
If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2 way markets.
Innings Runs
If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement. In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined. Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined.
One Day / Twenty20
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Where no specific price or state is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
In competitions where a Bowl Out or Super Over determines a winner then bets will be settled on the official result.
Three/Four/Five Day Matches
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.
Test Matches
Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
Money Line
Predict the winner of the match.
Top Batsman
Only the first innings count. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, Bets on players who are selected but do not bat or field will be settled as losers. Dead Heat rules apply.
There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:
One day International – 20 overs
All Domestic 40 Over Competitions – 10 overs
All Domestic 50 Over Competitions – 20 overs
All Twenty20 Cup & 10 Over Matches – 6 overs
Test Cricket - A minimum of 50 overs must be bowled unless All Out. Otherwise the bets are void.
Top Bowler
The Top Bowler will be calculated based on the bowler taking the highest number of wickets in an individual innings. Top bowler bets for test matches and 1st class matches apply only to the first innings of each team. There will be a separate market for each team in the match, i.e. each bowler is only compared against his own team-mates. Bets placed on any player not in the starting eleven will be void. Bets placed on a player in the starting eleven stand, whether they bowl or not. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner. Super Overs do not count.
There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:
One day International – 20 overs
All Domestic 40 Over Competitions – 10 overs
All Domestic 50 Over Competitions – 20 overs
All Twenty20 Cup – 6 overs
Man Of The Match
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
To Win The Toss
Predict which team will win the coin toss at the beginning of the game.
Home/Away 1st Inns
If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement. In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined. Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled, unless the market is already determined.
Highest Individual Score
Minimum number of Overs must be played - otherwise all bets will be void:
Twenty20 matches - full 20 Overs for each Team; One Day matches - at least 40 Overs for each Team; Test & First Class matches - whole match counts; if game is drawn there must be minimum of 200 Overs bowled for settlement purposes.
Highest Opening Partnership
If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.
Most Match Sixes
Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.
Wickets Lost by "X" Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached then the wickets lost at that time will be the result of the market.
Test Matches and First Class Matches - All bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
1st Wicket Method
Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.
A Fifty/Hundred Score In Match
Predict if any player will score fifty/hundred or more runs in the match. For settlement purposes any batsman’s score of 50 or above will count. For different types of games there is a certain minimum of Overs to be played and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void:
Test Matches - The whole game counts. If the game is drawn, at least 200 overs must be bowled
One Day Matches – 40 overs must be bowled
Twenty20 Matches – 20 overs must be bowled
Total Match Wides
Predict Whether the total number of wides will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.
Most Run Outs
Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the number of overs bowled will be the winner. In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes. In Test Matches and First-Class Matches all innings of the match will count.
1st Over Total Runs
Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.
Runs At Fall Of 1st Wicket
Predict whether the next wicket will fall before or after a specified number of runs have been scored. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket falls.
1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. • Twenty20 Matches - The full 20 overs for each team. • One Day Matches - At least 40 overs for each team. Test and First-Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
1st Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.
Dismissal Method
Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game or after the bet has been placed in Live Betting, all bets will be void. Method of Dismissal 2-Way: The options available are: Caught and Not Caught. If no further wickets fall all bets will be void. Method of Dismissal 6-Way: The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). If no further wickets fall all bets will be void.
Odd/Even
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
Total Runs in Match O/U
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined: • Twenty20 Matches - The full 20 overs for each team. • One Day Matches - At least 40 overs for each team. Test and First-Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Race To 10 Runs
Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.
Total Match Fours
Predict whether the total number of fours in the match will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled when the bet was struck open bets on total match fours in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes.
Only Fours scored from the bat (off any delivery - legal or not) will count towards the total Fours. Overthrows, all run Fours and extras do not count.
Innings Total 4’s and 6’s
Predict whether the total number of fours or sixes in the innings will be over or under a specified figure.
If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement purposes.
Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total innings Fours and Sixes. Extras do not count.
Total Match Sixes
Predict if Sixes scored in the match will be over or under a given number. Push Rules apply. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes.
Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.
Team With Highest 1st 6/10/15 Overs Score
Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void. In the event of a tie, bets will be void unless bet is already determined.
Batsman Matches
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
Outright
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
To Win Pool
Predict the team which will finish top at their Pool. Dead Heat rules apply.
Finalists
Predict the two teams which will play in the Final of the Tournament.
Stage Of Elimination
Predict at which stage of the Tournament a certain team will be eliminated.
To Reach The Final
Predict if a certain team will reach the Final of the Tournament.
20 Over Innings Runs
In One Day matches Over/Under Innings Runs and Innings bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
1st 6 Over Runs
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
1st 12 Over Runs
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
Next Over Runs
Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If Over is not completed, bets will be void unless bets have already been determined.
Next Over Wicket? (Yes/No)
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
If Over is not completed, bets will be void, unless market is already determined.
Next Over Odd/Even
Zero will be deemed to be an even number.
If Over is not completed, bets will be void, unless market is already determined.
Fall of Next Wicket
If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
E-Sports
E-Sports - General
Settlement is made on the official result as declared by the relevant governing body of the specified competition.
If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time or new event will be opened for betting if necessary.
If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.
If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.
In a match in which one team has an advantage of one or more maps, (due, for example, to coming from the winner bracket final), "map 1" refers to the first map played, "map 2" refers to the second map played and so on.
Winner Full Time
Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
Spread & Over/Under Full Time
Spread is a way of making odds more competitive by giving the outsider an advantage.
Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.
If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
Live
If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.
Football (Soccer)
Football - General
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs, may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced. An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played. This rule applies only to matches with regular playing time of two 45-minute halves.
Some Soccer matches may have different playing schedules. In that case the following will apply:
- 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
- 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Bets will stand if we list a team name without specifying the term 'XI' in the name.
In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
Extra Time
All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
Penalties Shootout
For handicap betting, all penalties taken in the shootout are counted, including sudden death (the additional penalties after the first 10 penalties).
In over/under betting, the result includes only converted penalty kicks from the standard ten penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets are void.
1X2/HC/OU for 5/10/15 minutes markets
Predict the score within defined periods of 5, 10 or 15 minutes of live Football games.
You can place bets on either 1X2 FT Money Line, Handicap or Over/Under.
Next minute markets
Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.
Injury time does not count. For example:
The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.
A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available - based on data transmitted by our data providers.
If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.
Goal will be settled on the time the goal is scored.
- Corner is considered to have happened when it is AWARDED (not when it is taken).
- Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.
- Penalty is considered to have happened when it is AWARDED (not when it is taken).
- Free kick is considered to have happened when it is AWARDED (not when it is taken).
- Goal kick is considered to have happened when it is AWARDED (not when it is taken).
- Throw in is considered to have happened when it is AWARDED (not when it is taken).
1X2
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
1 - Home Win X - Draw 2 - Away Win
Asians
The Asian Line is a special type of handicap used for Football matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.
Asian Handicap | What it means |
0 | You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded. |
0.25 | You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
0.5 | You win if your team draws or wins the match. |
0.75 | You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake. |
1 | You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. |
-0.25 | You win if your team wins the match. If it draws you lose half of the stake. |
-0.5 | You win if your team wins the match. |
-0.75 | You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
-1 | You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. |
Live betting example: Juventus vs Man United - Live score 1:0
Team | Asian Handicap | Odds |
Juventus | -0.75 | 1.80 |
Manchester | +0.75 | 2.15 |
Final score 3:0 If you bet on Juventus €100, your net win is €80 Final score 2:0, 3:1 If you bet on Juventus €100, your net win €40 Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Man. United €100, your net win is €115
Over/Under
Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
Over/Under | What it means |
Under 2 | Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match. |
Under 2.25 | Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match. |
Under 2.5 | Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match. |
Under 2.75 | Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match. |
Over 2 | Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.25 | Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.5 | Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match. |
Over 2.75 | Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match. |
Total Goals/Total Goals 1st Half
Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
Total Team Goals/1st Half Total Team Goals
Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
For example:
Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1sthalf
1st Half: 1X2, Asians and Over/Under
Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
2nd Half: 1X2, Asians and Over/Under
Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min
All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.
1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min
All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.
Draw no bet
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
Double Chance
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
The following options are available:
1 or X - if the result is either a home win or a draw then bets on this option are winners. X or 2 - if the result is either a draw or an away win then bets on this option are winners. 1 or 2 - if the result is either a home win or an away win then bets on this option are winners.
Correct Score
Predict the Correct Score of the match by choosing from given results. There is another variation of this market available: Correct Score 1st Half - you have to predict the score of the 1st Half.
Multi-Bet Correct Score
Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.
Otherwise you lose. For example:
You have bet on line: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
Multi Goals FT / 1st Half / 2nd Half / Teams
Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each Football game.
Selections are predefined goal ranges and “Other than” selections refer to any different goal range.
Example: if you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.
Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.
Both Teams to Score
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Yes” - meaning that both teams will score.
“No” - meaning that either team will not score.
Both To Score No Draw
"Yes" selection wins if: Both Teams score and final result finishes with a winner (example: 2-1). "No" selections wins if: Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).
Both Teams To Score In Both Halves
"Yes" selection wins if: Both Teams score in both halves. "No" selections wins if: If both teams do score but not in both halves & if both teams do not score at all.
Both teams to score in 1st half
Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Both teams to score in 2nd half
Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
Team To Score First & Win / Draw / Lose
Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.
3 Way Handicap
In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1sthalf only.
For example:
Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference. Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.
First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal….
Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
Winning Margin
Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
Bet on No score draw wins only if the result is 0:0.
Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
Odd/Even
Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Odd/Even - bets on it are settled according to Full time score
1st Half Odd/Even - bets on it are settled according to the 1st half result only
2nd Half Odd/Even - bets on it are settled according to the 2nd half result only
Teams Odd/Even
Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time
1st Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 1st half
2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half
Goalscorer
Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.
For Live Betting, if an own goal is scored, the next regular goal will be considered for settlement purposes.
Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
Goalscorer Premier
Betting options available on this market are:
First or Last Goalscorer - Predict if a certain player will score either first or last goal in the match
2 or more - Predict if a certain player will score 2 or more goals in the match
3 or more - Predict if a certain player will score 3 or more goals in the match
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.
Team Goalscorer
Predict which player of a certain team will score the most goals in a League/Tournament.
Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.
Top Goalscorer
Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:
Own goals will be ignored.
Only League goals scored are counted.
Goals scored in playoff matches are not counted.
If two or more players score the same amount of goals, dead-heat rules apply.
Teams to score in 1st Half/2nd Half/Both halves
Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.
If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
Teams Clean Sheet
Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.
For example:
Team Clean sheet team A “Yes” - in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.
Team Clean sheet Team A “No” - in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.
Head 2 Head
If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, dead-heat rules apply.
Total Goals Min
Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.
OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost. If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.
Half with Most Goals
Predict in which half most goals will be scored. Bets will be void if the match is abandoned.
Number of Goals/Number of Goals 1st Half
Predict the correct number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
Number of Team Goals/Number of Team Goals 1st Half
Predict the correct number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1sthalf is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.
First Half/Second Half
Predict the result of first and second half separately. If a match is abandoned, bets will be void.
Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.
1X2 rest of the match
All bets are determined without taking into consideration the current result at the time the bet is being placed - as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.
Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:
1 - Bets on Home Team are lost X - Bets on Draw are lost 2 - Bets on Away Team are winners.
Penalty
Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.
Win to Nil
Predict if a certain team will win the game, without conceding a goal.
Win Either Half
Predict if a certain team will win at least one half of the game - no matter 1st or 2nd half.
Own Goal
Predict if there will be an own goal scored in the match.
Win From Behind
Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.
Score/Miss a Penalty
Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.
Added Time in 1st Half/2nd Half
Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.
If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.
For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.
1st Goal Period
Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.
Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.
If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
Goal up to 30th Min
Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.
Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time
Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.
Example: If the match is abandoned in the 38nd minute:
Bets on minutes: 1 to 15 and 16 to 30 will be settled. Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void. Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min
Both teams to score & over 2.5
Yes = both teams to score and at least 3 goals to be scored in the game.
No = either team not to score or both teams to score but less than 3 goals altogether.
If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
Match Winner & Both Teams to Score
Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
Scorecast
This is a prediction on both First to Score and Correct Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, bet will be settled with Correct Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.
If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Correct Score market odds at kick-off time.
If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
1st Half Scorecast
This is a prediction on both First to Score and Correct Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the 1st half, bet will be settled with 1st Half Correct Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void.
If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Correct Score market odds at kick-off time.
If a match is abandoned during the 1st Half, all bets will be void.
Anytime Scorecast
This is a prediction on both Anytime Goalscorer and Correct Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.
If there are only own goals in the match, bet will be settled with Correct Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.
If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Correct Score market odds at kick-off time.
If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.
Wincast
This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.
If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.
If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
Half-time/Full-time & Over/Under 2.5
Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
Match Winner & O/U 1.5/2.5/3.5
Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match from the given options.
If a game is abandoned, all bets will be void.
Match Winner & O/U 1.5 1st Half
Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.
If a game is abandoned, all bets will be void.
1X2 Corners Full Time/1st Half/2nd Half
Predict which team will take more corners. Available options are:
1 - Home team to take more corners X - Both teams to take an equal number of corners 2 - Away team to take more corners
Corners 1X2 Full Time is settled according to the corners taken during the whole match.
Corners 1X2 1st Half is settled according to the corners taken in the first half only.
Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Asians Handicap & Over/Under Corners FT/1st Half/2nd Half
This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.
Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.
Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Team Corners
Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Corners 2 Way
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Corners Odd/Even
Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Corners 3 Way HC In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.
For example:
Handicap (-1) - You win if your team takes two or more corners more than the opponent. Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent. Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Corners 3 Way OU
Predict if corners taken by both teams during the match will be over, under or exactly a given number.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Corner
Predict which team will take the first/last corner in the game.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
2nd /3rd/4th/… Corner
Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken - all bets on any corner after the 8th will be void (9th, 10th, etc.).
Kick Off
Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.
Player Cards / Player Red Card
Predict which Player will be carded - either with yellow card or with red card during the game.
Players entering the field as substitutes are eligible and will be counted for settlement purposes.
Cards shown to non-players, such as managers, substituted or substitution players - do not count for settlement.
Any card shown after the full-time whistle has been blown will be disregarded.
Both yellow and red cards count.
Red Cards
Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.
Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
Total Booking in Match
This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Booking
Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Substitutes
Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
First/Last Substitute
Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
Offside
Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
First / Last Offside
Predict which team will be caught first/last in an offside position in the game.
If a match is abandoned all bets will be void unless settlement is already determined.
Fouls
Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.
Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.
If a match is abandoned all bets will be void unless settlement is already determined.
Ball Possession
Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.
If a match is abandoned all bets will be void.
Shots on Target
"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by shots on target of both teams.
If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
Total Throw In
Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.
If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.
1st/Last Throw In
Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
1st/Last Free Kick
Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
1st/Last Goal Kick
Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
To Qualify/Win the Cup
Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.
Relegation / Promotion
Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.
Group Winner / Qualify / Forecast / Points Bets settled on final Group standings.
Group Winner - Predict the team which will win the group.
Group Qualify - Predict if a team will qualify for the next round of the tournament without playoffs.
Group Forecast - Predict the correct place the named team or teams will finish in.
Group Points - Predict how many points a team will accumulate.
Elimination Stage
Predict in which stage of a tournament a certain team will be eliminated.
Player and Game performance markets
Settlement will be based on official competition rules and official competition feed.
Player Performance
Predict what will be the in-play performance of single Player from each Team. Game Actions
Predict what will be the in-play action that will determine outcome of the match.
Player Performance
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined. Player Propositions markets specifically, bets on players not taking part in the match will be void. Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics. Detailed definitions of individual Player Propositions market: Shots on target (Selected Player) - Any intentional goal attempt which could result in: a) The ball goes into the net; b) The ball would have gone into the net but was stopped by a goalkeeper's save; c) The ball would have gone into the net but was stopped by a defender who is the last man.
Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met. Shots blocked by another player, who is not the last-man, are not counted as shots on target. Shots (Selected Player) - A shot is defined as any intentional goal attempt which could result in: a) The ball goes into the net b) The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last-man. c) The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are other defenders or a goalkeeper behind the blocker. d) The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player. e) The ball hits the frame of the goal.
Hit the Woodwork Player Props Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame.
Assists (Selected Player) - The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded. Passes (Selected Player) - An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass. Offsides (Match/Team) - Awarded to the player deemed to be in an offside position where a free kick is awarded. Tackles (Team/Selected Player) - A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
Man of the Match Predict who will be announced as the Man of the Match. The winner will be determined based on the official result announced by the official competition organizer (e.g. UEFA for Champions League, FIFA for World Cup matches etc.). If there is no official result announced by the official competition organizer, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order: BBC ITV Channel 4 Channel 5 Sky Sports BT Sports Any other
If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be void. Players who enter the field as substitutes (including in extra time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match will be void. If more than one player is announced as the Man of the Match, then dead heat rules will apply. Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the player will count as the winner.
Game Actions
Predict what will be the in-play action that will determine outcome of the match.
Transfer Specials
Player to sign for before - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.
Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.
Mythical Matches
Mythical Matches will use the main 1X2, HC & OU lines from both separate events and perform combined main 1X2, HC & OU lines. Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the number of goals scored by the two paired teams in their respective matches. The winning team is the team with the highest number of goals scored. Venue (Home or Away) of the matches are not considered in these Mythical matches. If any of the paired team's matches are postponed, rescheduled or abandoned, all mythical match bets involving those teams will be void.
Golf
Golf - General
If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.
Bets stand once the player has teed off the first hole.
Outright
All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
All bets stand except for those placed on participants not competing in the first round.
Race To Dubai / PGA Tour Money List
Bets placed on the Race To Dubai / PGA Money List, are bets to predict which golfer tops the official money list at the end of the season, all in compete or not. In Europe it is called the 'Race To Dubai', and in the United States it is called the 'USPGA Money List'. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.
First round winner
The winner will be the player achieving the highest placing at the end of the first round.
Money line
If an individual match-up ends in a tie then bets will be void.
18 hole match-ups
Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.
The winner will be the player with the lowest score over 18 holes.
If an individual match-up ends in a tie then bets will be void.
Play-offs do not count.
72 hole match-ups
Bets stand once the players have teed off the first hole.
Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.
If an individual match-up ends in a tie then bets will be void.
Play-off is taken into account.
Dead-heat rules
If 2 or more selections finish in the same position, the stake will be divided proportionally.
Example:
The final positions in golf are the following:
1st position: Player A
2nd position: Player B
3rd position: Player C
3rd position: Player D
3rd position: Player E
6th Position: Player F
Let’s say you bet on Player E (e/w ¼ 1-2-3)
3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds
Let’s say you bet on Player E (e/w ¼ 1-2-3-4)
Positions 3 and 4 are shared by 3 players.
3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.
Note – Dead-heat rules apply to the stake and not to the odds
Handball
Handball - General
All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated. All games must start on the scheduled date (local time) for bets to have action. All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes. If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website. The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Live-Betting
If the event is not completed, then all bets will be void, unless otherwise stated.
1x2
Bets are made by selecting a Home Win, a Draw or an Away win:
1 – Home Win X – Draw 2 – Away Win
Handicap
Predict the winner, applying the given handicap.
Over/Under
Predict if the total number of goals scored by both teams will be over or under a given number.
1st Half
Bets (1X2, Handicap and Over/Under) are settled on the first half result only. Bets will be void if the match is abandoned before half time. If a match is abandoned during the second half, then all first half bets are still valid.
2nd Half
Bets (1X2, Handicap and Over/Under) are settled on the second half result only. Bets will be void if the match is abandoned.
First team to score/Last team to score
Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
Odd/Even
A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:
The following options are available: 1 or X - if the result is either a home win or a draw, then bets on this option are winners.
X or 2 - if the result is either a draw or an away win, then bets on this option are winners.
1 or 2 - if the result is either a home or an away win, then bets on this option are winners.
Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count. 1st To 3/5/10/20 Goals Predict the first team to reach 3/5/10/20 Goals.
Highest Scoring Half
Predict in which half most goals will be scored. Push rules apply.
Total team goals
"Total team goals" is similar to Over/Under Wager. Win/loss is determined by the goals accumulated by a named team.
Team Odd/Even
Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.
Team with Highest Scoring half
Predict which team will score the most goals in any (either 1st or 2nd) Half of the game.
Winning Margin
Predict by how many goals the winning team will win the game.
TriBet FT / TriBet 1st Half
Predict which of the two Teams will win with goals margin as follows: for FT - by 3 or more goals or any other result; for 1st Half - by 2 or more goals or any other result.
Halftime/Fulltime Alternative
Predict the result of a match at halftime and at the end of regular time. Selections are based on winning ones only without the tie options plus any other as additional selection. If a game is abandoned, bets will be void.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Finishing Position
Predict which team will be ahead in the final standings of the tournament. If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
Group Winner
Predict the team to win the group. Bets will be settled on the final Group positions.
Top Goalscorer/Top Team Goalscorer
Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.
Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
Ice Hockey
Ice Hockey - General
All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void. Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined. Each one of the bet types available, either for pre-live or live betting, has been specified at the end of the respective bet type inside square brackets, clarifying how the settlement will affect the selections. Please refer to the naming as follows: [Excluding OT] and [Including OT].
Pre-Live Betting
Pre-Live betting will be settled according to the final score including overtime (and penalty shootout if needed) or excluding overtime, depending on the terms of the specific bet market.
The results of matches decided by a penalty shootout will include the entire penalty shootout as one goal for the winning team.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
In Pre-Live betting the following bet types will be settled excluding overtime:
Periods – All Periods bet types (1st, 2nd, 3rd) are settled Excluding Overtime
- Draw No Bet
- Correct Score
- Race To Goals (2,3,4,5)
- Time Of 1st Goal
- Double Chance
- Number Of Goals
- Number Of Team Goals
- Both Teams To Score
- Highest Scoring Period
- 3 Way Handicap
- To Win To Nil
- Method Of Winning
- First To Score
- Last To Score
- Winning Margin
- 1st Period/Full Time
- Asian Lines
In NHL League for Pre-Live betting the following bet types will be settled including overtime:
- 2 Way ML
- 2 Way HC
- 2 Way OU
- Correct Score
- Odd/Even
- Winning Margin
Live Betting
Live betting will be settled according to the final score including overtime (and penalty shootout if needed).
The results of matches decided by a penalty shootout will include the penalty shootout as one goal for the winning team.
Friendly, Friendly International and Champions League (play-off phase) live matches will be settled based on regulation score unless otherwise stated.
The following bet types will be settled excluding overtime:
- 3 Way Moneyline (Regular Time Winner)
- 3 Way Handicap
- 3 Way Total Goals OU
- Asian Lines – Handicap & OU
- Draw No Bet
- Double Chance
- Next Goal
- First to Score
- Last to Score
- Both Teams To Score
- Number of Goals
- Number of Team Goals
- Correct Score (with draw)
- Odd/Even
- Race To Goals
- Overtime
- Periods – All Periods bet types (1st, 2nd, 3rd)
- Team To Win Most Periods
- Team To Win All 3 Periods
- Race To Goals (2,3,4,5)
- Both Teams To Score At Least 2 Goals (3 Goals)
- To Win To Nil
- Winning Margin
The following bet types will be settled including overtime for all ice hockey leagues:
- Handicap FT (2 Way)
- When Will Game End
- Correct Score (without draw)
- Winning Margin
- Odd/Even
- Total Team Goals (2 Way)
- Total Goals (2 Way)
- 2 Way Money Line
- 2 Way Handicap
- 2 Way Over/Under
NHL
NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise.
If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.
NHL regular time and pre-season match bets are settled on the score at the end of regulation time.
The following NHL bet types will be settled according to regulation time:
- 3 Way Moneyline
- Puck Line (Handicap) (3 Way)
- Double chance
- First To Score
- Last To Score
- Draw No Bet
- Number Of Team Goals
- Number Of Goals
- Highest Scoring Period
- Next Goal
- To Win Most Periods
- 1st To 3 Goals
- Total Shots On Goal
All Competitions (Excluding NHL)
All pre-match bets will be settled based on the score at the end of regulation time, excluding overtime if played, unless otherwise stated.
For live betting – see live betting rules.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
1st/2nd/3rd Period
Bets settled on the first/second/third period result only.
The 3rd period excludes overtime.
The relevant period must be completed for bets to have action.
If a match is abandoned during the second period, all first period bets are still valid.
If a match is abandoned during the third period, all first/second period bets are still valid.
2W ML
- Predict the winner of the match including overtime and penalties
- Spread
- Predict the spread between both teams at the final score.
- Spread bets on pre live games (exclude NHL) will be settling with the regulation result.
- Spread bets on live events will be settling with the overtime/penalty shootout result.
Examples:
+0.5 You win if your team draws or wins the match.
-0.5 You win if your team wins the match.
Over/Under
- Predict the total goals achieved in a match.
- Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result.
- Over/Under bets on live events will be settling with the overtime/penalty shootout result.
Examples:
Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Total Goals
- Predict the total goals achieved in the match.
- Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
- Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
3 Way Handicap
In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets.
- Handicap (-1) - You win if your team wins the match with a goal difference of two or more.
- Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference.
- Handicap (+1) - You win if your team draws or win the match.
Regular Time Winner
Predict the winner after regular time only.
Asian HC and O/U
Asian markets are settled on the result after Regular Time.
- Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed.
- Goals scored before the bet was placed are not included.
Number of Goals
- Bet on the total number of goals scored by the two teams within the official 60-minute play.
- Own goals are counted for betting purposes.
Total Team Goals
- Predict the total goals achieved by a named team.
- Over 0.5 - The bet will be a winner if the team scores 1 or more goals
- Under 0.5 - The bet will be a winner if the team doesn't score
- Over 1.5 - The bet will be a winner if the team scores 2 or more goals
- Under 1.5 - The bet will be a winner if the team scores 1 goal or less
- Own goals are counted for betting purposes.
First to score / Last to score / Next Goal
- Which team will score the first/last/next goal in a match.
- Own goals count to the team credited with the goal.
If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.
If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.
Draw No Bet
Predict the winner team. In the event of a draw all bets are void and stakes are refunded.
Both Teams To Score
- Yes = both teams to score.
- No = either team not to score.
Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.
Winning Margin
Predict the margin in which the winning team will win. Over time and penalty shootouts are included for this bet type for all leagues.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void. To qualify bets Include overtime/shootouts.
To Win Series
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
Head 2 Head
If one or more contestants fail to start, all bets are considered void and stakes will be refunded.
First/Last/Anytime Goalscorer
Predict if a player will score first/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.
For all leagues (including the NHL), bets are settled according to regular time only.
Stakes on players not included in the match lineup will be void.
If a match is abandoned after the first goal has already been scored, bets on First Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
Odd/Even
A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.
Any match resulting in 0-0 will be settled as an even number of goals.
Correct Score
Predict the score at the end of regular time (except NHL).
If a Correct Score occurs that is not an option in our offer, all bets are lost.
Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.
The following options are available: - 1 or X - if the result is either a home win or a draw, bets on this option are winners. - X or 2 - if the result is either a draw or away win, bets on this option are winners. - 1 or 2 - if the result is either a home win or an away win, bets on this option are winners. - All bets are valid for regulation time in all leagues
Time of 1st Goal
If a match is abandoned after the first goal is scored, all bets stand.
If a match is abandoned before a goal is scored, all bets are void.
If a match ends without a goal being scored, all bets are void.
This Bet Type is settled excluding Overtime. As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.
Overtime
Predict whether the game will go to overtime or not
Most Goals
Predict in which period the most goals will be scored.
If 2 or more periods have the same score, all bets will be void.
Most goals excludes overtime (including NHL).
1st To 3 Goals
Predict which team will be the first to score 3 goals.
Over time is included for this bet type for all leagues.
All penalty shootouts will be considered as one goal.
For example: if team A is the first team to score in a penalty shootouts when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.
Finishing Position
Predict which team will be ahead in final tournament position.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
Shots on Goal
Shots on Goal is similar to Handicap and Over/Under Wager.
Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.
Relegation
If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.
Winner
Bets settled on final league/tournament position include playoffs.
Group Winner
Bets settled on final Group position.
Series score
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
Elimination Stage
Predict in which stage of a tournament a team will be eliminated.
Penalty
Predict which penalty type will be first to be awarded.
Team To Win All 3 Periods
Predict if one of the two Teams will win all of the three Periods in the match.
Race To Goals (2,3,4,5)
Predict which of the two Teams will reach the goals figure first.
Neither Team added as an optional selection.
Both Teams To Score At Least 2 Goals (3 Goals)
Predict if both of the Teams will score 2 or more goals in the match.
To Win To Nil
Predict which of the two Teams will manage to win the match without conceding a goal in regular time.
Highest Scoring Period
Predict which of the three Periods will have most goals scored in it.
Method Of Winning
Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties
1st Period/Full Time
- Predict which of the two Teams will be winning at the end of the 1st Period and of Regular Time in one combined bet type.
- Players. If the relevant player doesn’t get any playing time in the match, bets on him will be void.
Any stats achieved in overtime (if played) will be taken into account for settlement purposes.
Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.
Motorsport
Motorsport - General
If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.
Formula One Racing - Race Outright
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.
Championship Outright
Wagers will be graded as per FIA classification immediately after the final race of the Season and will not be affected by any subsequent penalties or demotions.
Constructors
Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
First Retirement
First Retirement bets will have action once the 1st formation lap starts. A winning bet is on the constructor or driver of the first car to retire. Should more than one car/driver retire on the same lap then dead-heat rules apply.
Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.
Podium Position
The result for settlement is at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
Head to Head
Two drivers may be paired for betting purposes and prices offered on which of them will finish in a higher position in a specific race.
In the event neither driver finishes the race, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of full laps, bets will be void.
NASCAR - Outright Race
The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.
Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
Rally
All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.
MOTORBIKES - Championship Outright
All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
Race Outright
Non-Runner no-bet.
The podium positions will be used to determine the winner for betting purposes.
Subsequent disqualifications and/or appeals will not affect bets.
Netball
Netball - General
In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. An exception is made if we advertise incorrect starting time.
If a market is offered as 2Way and happened to finish with a draw result, Push rules apply.
Outright
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.
Money Line
Predict the outcome:
1 – Home team wins
X – Draw
2 – Away team wins
Spread
Predict the winner, applying the given handicap (spread) to the result.
Over/Under
Predict whether the total points scored by both teams will be over or under a given number.
1st/2nd Half
Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only. A relevant Half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.
1st/2nd/3rd/4th Quarter
Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined. If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example: a game is suspended in the 3rd quarter:
- bets on 1st and 2nd quarters will be settled
- if there are any O/U bets on the 3rd quarter that could be settled, they would be
- all other bets will be void.
Rugby
Rugby - General
All games must start on the scheduled date (local stadium time) for bets to have action.
If a match is postponed or abandoned for any reason all bets are void, unless re-arranged and played on the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.
Unless otherwise stated Rugby 7s (sevens) & 10s (tens) match bets are settled on the specific tournament regulation play and exclude h3 (overtime) if played.
All Rugby bets are settled on 80 minutes’ play. The term “80 minutes’ play” includes any stoppage time unless otherwise stated.
If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.
1st Half
Bets are settled on the first half result only.
Bets are void if the match is abandoned before half time.
If a match is abandoned during the second half then all first half bets are still valid.
2nd Half
Bets are settled on the second half result only.
10 Minute Betting
Includes: 2 Way/3 Way Money Line; Handicap; Over/Under; Total Tries; Total Team Tries; Total Team Points; Winning Margin.
Predict what will be the game Score in the first 10 minutes of the match. The designated 10 minute period must be completed for bets to stand. All bets will be settled according to the Result which occurred between kick-off and 9:59 minute.
Team to Score most Tries 3 Way Money Line and Handicap
Predict which Team will score the most Tries in the match.
1st Team Try
Predict which team will score the first try in the match.
Will the 1st Try be Converted
Predict whether or not the first try in the match will be converted.
Total Match Points
Predict the total number of points scored in the match.
Total Match Tries
Predict whether the total number of tries scored in the match will be over or under a specific figure.
Total Team Points Odd/Even
Predict whether the total number of points scored in the match will be an odd or an even number.
Total Team Tries Odd/Even
Predict whether the total scored in the match will be an odd or an even number.
Total Team Points – Home and Away
Predict the total points scored by the home/away team in the match.
Total Team Tries – Home and Away
Predict the total tries scored by the home/away team in the match.
Race To Points
Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / Neither selections are available for betting.
Time of 1st Try/Time of 1st Try 2nd Half
Predict whether the first try will be scored before or after a specific time.
Outright
Bets are settled on final league position include playoffs unless stated otherwise.
Group Winner
Bets are settled on final Group position.
First to score/Last to score
First/Last team to Score means betting on which team will score the first or the last point in a match.
If an Event is completed without any point being scored then all wagers on First/Last Team to Score are void.
If an Event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an Event is abandoned without any point being scored then all wagers on First/Last Team to Score are void.
Halftime/Fulltime
Predict the result of a match at half-time and at full-time.
Example: If you chose 1/X, you bet on the home team tolead in the first half and the match ending in draw.
Highest Scoring Half
Predict in which half most points will be scored.
Bets are void if the match is abandoned.
Winning Margin
Predict which team will win the match and the victory margin. Settlement is executed upon the regular time result only.
Tryscorer Betting
Predict who will be First/Last/Anytime Tryscorer from list of Players. Penalty tries do not count. In the event of a penalty try, settlement is deferred to the next awarded try.
Bets on players not taking part in the match will be void.
Outright
All bets will be settled on official tournament results. All markets will be settled on the regular season result unless stated otherwise.
Outright Betting Without
To predict which team will progress furthest in the tournament without the nominated team listed. All bets settled via Official Tournament Website.
To Finish Bottom
To predict which team will finish bottom of the league after the completion of the Regular Season. All bets settled via Official Tournament Website.
To Reach Quarter Final
To predict if a certain team will make it through to the Quarter Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.
To Reach Semi Final
To predict if a certain team will make it through to the Semi Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.
To Reach the Final
To predict if a certain team will make it through to the Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website
Name the Finalists
To predict which two teams will make it through to the tournament final. All bets settled via Official Tournament Website
Winning Continent
To predict the Continent of the Tournament Winner. All bets settled via Official Tournament Website
First Time Winner
To predict if the Tournament Winner has won the name tournament before. All bets settled via Official Tournament Website
Winning Hemisphere
To predict the Hemisphere of the Tournament Winner. All bets settled via Official Tournament Website
Winning Pool
To predict the Pool in which the Tournament Winner will come from. All bets settled via Official Tournament Website
Stage of Elimination
To predict the exact stage of the tournament in which a certain team gets eliminated. If the nominated team gets disqualified, then all bets on market will be void. All bets settled via Official Tournament Website
Top Tryscorer
To predict the player who scores the most tries in the tournament. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.
Top Team Tryscorer
To predict the player who scores the most tries in the tournament for the nominated team. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.
Top Point Scorer
To predict which player will score the most points in the tournament. This market includes extra time. In the event of two or more players scoring the most points, dead heat rules will apply. All bets settled via Official Tournament Website.
Total Tournament Red Cards
To predict the total amount of red cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website
Total Tournament Yellow Cards
To predict the total amount of yellow cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website
Total Tournament Tries
To predict the total amount of tries scored in the tournament. This market includes extra time. Penalty tries count for settlement purposes. All bets settled via Official Tournament Website.
Total Tournament Points
To predict the total amount of points scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website
Total Team Tournament Tries
To predict the total amount of tries scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website
Total Team Tournament Points
To predict the total amount of points scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website
Total Tournament Successful Drop Goals
To predict the total amount of successful drop goals scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website
Draw No Bet
Predict which team will win the match in 80 minutes, excluding the draw.
All bets will be void if the match is not completed.
3 Way Handicap
Predict which team will win the match after the handicap scores have been applied, including the handicap draw.
All bets will be void if the match is not completed.
Double Result/Half Time – Full Time
Predict the correct result at half time and at full time.
All bets will be void if the match is not completed.
First Scoring Play 6 Way
Predict the first scoring play and team of the match.
If the match is not completed then all bets are void unless the market has already been determined.
Total Points Odd/Even
Predict whether the total number of points in the match will be odd or even.
All bets will be void if the match is not completed.
Snooker
Snooker - General
Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. Details are displayed under the competition title.
Money line
Predict which player will win the match.
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
In the event of a match not starting at all, all bets are refunded.
Spread
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
Over/Under
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
First frame
In the event of the first frame not being completed bets will be void.
Half Time/Full Time
Predict the result after the first 4 frames and the overall winner of the match.
All bets void if match is not completed.
1st to 3 Frames
Predict which will be the first to reach 3 Frames.
Either player must win 3 frames for bets to stand.
Speedway
Speedway - General
If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.
All markets will be settled based on the result after the completion of the final heat.
Tennis
Tennis - General
In the event of any of the following circumstances, all bets will stand:
- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.
- All outright bets will be unaffected by change of surface or venue.
- All tournament results/statistics shall be settled using the official Tournament website.
Winner Full Time including Live Betting
If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
Asian Handicap & O/U Sets Full Time including Live Betting
Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
Point Winner / 1st Point Winner
Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
Game Winner
Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
Game Correct Score
Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Correct Score. If a game is not completed for any reason, bets on it will be void.
Game To Deuce
Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.
Game Total Points
3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.
Race To Games
Predict which one of the contested Players/Teams will reach first the relevant selection(s).
Games including Live Betting
Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting
In the event of the set not being completed, all bets will be void.
Player To Win At Least One Set / Player To Win At Least Two Sets
Predict if any of the two Players will or will not win at least 1 set during the match. Predict if any of the two Players will or will not win at least 2 sets during the match. If there was already one or two finished set(s) bets will be valid for settlement.
Number Of Tiebreaks In Match / Tiebreak Winner In "X" Set
Predict the exact number of Tiebreaks during each match - 1, 2 or 3. If the full statutory number of sets hasn't been completed, all bets will be deemed as void.
Money Line Winner for each possible set if there is a Tiebreak to be played. If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.
Any Set To Finish To Nil
Predict if there will be a set to finish to nil inside the match. If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.
Total Games Odd/Even
Predict the total number of games inside each match - will they be an even number or an odd number. If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.
Player To Win Most Games
One of the two Players/Teams has to win most of the games during the match to win this market. 1X2 market as the draw (tie) selection means the number of games between the two Players/Teams should be equal. If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.
Correct Score (Set Betting) including Live Betting
Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
Total Player Games including Live Betting
Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
Total Tie Break / Tie Break in a match including Live Betting
Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.
Double Result
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.
Total Aces
Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
First Ace
Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.
To Win 1st Point
Predict which player will win the first point. All bets placed after the coin toss will be void.
To Win 1st Game
Predict which player will win the first game. All bets placed after the coin toss will be void.
1st to win 3 games
Predict which player will be the first to win three games. All bets placed after the coin toss will be void.
First Break
Predict which player will break the opponent's whole game serve first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void.
Double Faults
Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.
First Double Fault
Predict which player will serve the first double fault in the match. All bets placed after the coin toss will be void.
Fastest Serve
Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name.
Outright
Predict the winner of the tournament. In the event of a non-runner, all bets are void.
Winner
Predict the winner of the tournament. The player must start Round 1.
Winning Quarter/Winning Half
Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.
Winning Quarter: choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (eg. top or bottom).
To Win a Quarter
Predict the winner of the quarter. The player must start the tournament.
Finalists / To reach the final
Predict the players that will reach the final of the tournament. Both players must start the tournament.
Head To Head
Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.
Stage of Elimination
Player must start the first match of the tournament for bets to be valid.
Virtual Sports
Virtual Sports - General
Game Play Rules
A virtual betting event takes place every 3 minutes for Football and every 2 minutes for Horse Racing and Greyhounds.
When the event is not specified by the customer, bets are registered on the next event.
Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.
Winnings can be collected once the result of an event is displayed on the results screen.
A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and in checking his ticket to ensure it correctly reflects his chosen bet, and cannot hold Lottoland liable for any loss or damage suffered.
Lottoland will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.
No horses or greyhounds are scratched from virtual races.
There are no dead heats (position draws) in virtual races.
In case of event cancellation outstanding bets are deemed void and settled as 'cancelled'. It means that the bet stake is fully reinstated.
Bet types offered may be altered from time to time.
A winning bet may be claimed within 90 days of the event date. Unclaimed tickets after that period will expire and cannot be claimed.
Virtual Football
Match Result Full Time
Select the game outcome of the full time - Home win (1), Draw (X) or Away win (2).
Correct Score
Select full-time goal score for each team, both home and away.
Total Goals
Select full-time total goals scored by both teams.
Double Result (Half-time / Full-time)
Select the team that will lead at half-time and the full-time match winner.
Double Chance
Select 12 for either the home or away team to win.
Select 1X for either the home team to win or draw.
Select X2 for either the away team to win or draw.
Double Chance In
Select 1X for either the home team to win or draw.
Select 2 for away team win.
Double Chance Out
Select X2 for either the away team to win or draw.
Select 1 for home team win.
Double Chance In/ Out
Select 12 for either the home or away team to win.
Select X for draw.
Over / Under 2.5
Select Under to back a score of 0, 1 or 2 total goals
Select Over to back a score of 3 or 4 total goals.
1st Goal Scorer
Select the team that will score the 1st goal. This bet type is not displayed on the data screens.
Time of 1st goal
Select the time range in which the 1st goal will be scored.
Penalty
Select the Penalty option if you think a penalty will be awarded in the game.
Yellow Card
Select the Yellow Card option if you think a yellow card will be shown during the game.
Virtual Horse Racing/Virtual Greyhounds
Win
Select a runner to finish 1st.
Place
Select a runner to finish in 1st, 2nd and 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6-runner greyhound race.
Each-way
Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.
Forecast
Select 2 runners to finish 1st and 2nd IN ORDER specified.
Combination Forecast
A player can have the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1stand 2nd in order. So for example; on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc.
Reverse Forecast
Select 2 runners to finish 1st and 2nd in ANY ORDER.
Tricast
Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.
Combination Tricast
A player can have the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So for example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets.
Reverse Tricast
Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.
Independence and Fairness
The results of these virtual events are determined on an independent server that is not accessible to Lottoland. The results are generated by a system that has been independently certified to be fair according to a reputable certification authority. Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.
Volleyball
Volleyball - General
If a match is not completed, all full time bets will be void.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
Live-Betting
If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.
Points are considered regardless of whether they are scored before or after the bet is placed.
Winner
Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
Handicap
Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.
Over/Under
Predict over or under a given number of sets will be played in order for the winner to be determined.
Set Score
Predict the sets' score at the end of the match.
Bets are void if the statutory number of sets is not completed, or changed.
Total Points
Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.
1st/2nd/3rd/4th/5th set Winner
Predict the winner of the relevant set.
1st/2nd/3rd/4th/5th Handicap
Predict the winner of the relevant set, considering the given point Handicap.
1st/2nd/3rd/4th/5th set Over/Under
Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.
Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even
Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
1st/2nd/3rd/4th/5th set Winning Margin
Predict by how many points a named team will win the relevant set.
1st/2nd/3rd/4th/5th set Correct Score
Predict the correct score in points of the relevant set.
Total team points
Predict if the points scored in the match by a relevant team will be over or under a given number.
Outright
Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.
Group Winner
Bets are settled according to the final Group position.
Winter Sports
Winter Sports - General
All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.
If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website.
If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.
There is an exception of the above rule for Winter Olympic events.
Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed h3/strong>
Dead heat rules apply.
Outright
Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.
Podium Position
Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.
Head to head / Winner Full Time
Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.
If both of them withdraw or get disqualified at the same stage – bets will be void.
Other Sports
Other Sports - General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.
Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.
If a match venue is changed then bets will be void unless stated otherwise.
In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
For the Olympics, following rules will apply:
- The podium presentation will determine the settlement of the bets.
- Subsequent disqualifications and/or appeals will not affect bets.
Badminton
In the event of any of the named players in a match changing before the match starts then all bets will be void.
If the event starts but not being completed then all bets will be void.
Beach volleyball
In the event of any of the named players in a match changing before the match starts all bets will be void.
In the event of a match starting but not being completed then all bets will be void.
Floorball
All matches played will be settled on the score at the end of regulation time and will exclude overtime if played.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Futsal
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
Where the venue of any arranged match is changed the selection will be void.
Table tennis
In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.
Water polo
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
In the event of a match starting but not being completed then bets will be void.
Athletics
For Outright bets, all bets stand except for those placed on competitors not competing in first round /qualification.
Kayak
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
Gymnastics
The competitors must start one round for bets to stand, otherwise bets will be void.
Shooting
The competitors must start one round for bets to stand, otherwise bets will be void.
Surfing
Outright bets predict the winner of the league/tournament. Bets will be settled according to the final standings, unless otherwise stated.
Swimming
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
Triathlon
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
Rowing
In the event of a race starting but not being completed then all bets will be void.
Cycling
All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after thatwill not be taken under consideration.
Bets made on players who don’t start relevant race will be voided.
Race/Stage Winner
Predict which cyclist or team will win the Race/Stage in question.
Individual/Team Head 2 Head
Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
Special bets
Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant coloured jersey (red, green, white, etc.)
Kabadi
Total Under/Over markets All bets will be settled based on the score at the end of the scheduled 40 minutes regulation time and excluding extra time if played. If the scheduled 40 minutes is not played then bets will be void, with the exception of markets where the result has already been determined.
SportbettingSport betting A-Z
Sport betting A-Z
1
1X2
1X2 is used in a lot of European sportsbooks to bet on the outcome of a game. Another way to display this would be Home/Draw/Away. 1=Home Team, X= Draw, 2= Away Team
A
Accumulator
A series of bets on multiple outcomes. All outcomes must be successful for the customer to win the bet.
Action
Any kind of bet.
Asian Handicap
Asian handicaps are, as the name suggests, a special type of handicap betting popular in the Far East and commonly used in football betting.
In addition to typical +1, 0, and -1 handicaps seen in standard handicap football match betting, Asian handicap allows for a ¼ goal, ½ goal and a ¾ goal start. On the face of it this may not seem to make a lot of sense, since any team that beats (or loses to) a ½ goal start will also beat (or lose to) a ¼ goal start. However, there is more to ¼ and ¾ ball betting than meets the eye.
As for normal handicap betting, the underdog will be awarded a head start of a handicap, and the favourite will concede a handicap of the same magnitude. For the purposes of bet settlement, the predetermined number of the handicap will be added to the real number of goals. Where no handicap is awarded (0:0 handicap), a drawn game will result in a tied bet and returned stakes. if either side wins, bets backing that team will win, whilst bets backing the other will lose.
Similar rules apply for 1 goal (0:1) and 2 goal (0:2) Asian handicaps. When ½ ball handicaps are applied, bets can only be won or lost – a tied bet is impossible. If the handicap is set at ¼ (or ¾, 1¼, 1¾ etc) of a goal, then any bets on the match will be settled as a split stakes bet, with half the stake going on the handicap ¼ of a goal less than the quote and half on the handicap a ¼ of a goal more. For example, with a ¼ ball handicap, half the stakes will be settled as though the handicap was 0, and half as though the handicap was ½. It follows, then, that if a team beats a ¼ ball handicap by ½ or more, the backer will win the whole bet; if they lose by ½ or more, the backer will lose the whole bet. It is only when the result falls within ¼ of the handicap that the result is different from a conventional handicap.
When a team beats the handicap by a ¼, the backer receives half stakes on a win, and half returned. For example, if €10 were staked at odds of 1.95 for a ¼ ball advantage, a drawn game would return a profit of €4.75. This is known as a “win ½”. If a team loses by a ¼, the backer has only half his stake returned. This is known as a “loss ½”.
B
Back
To back a selection is to place a bet of any amount, on a stated event occurring. 'Backing' a football team, is betting on that team winning.
Banker
A selection that is an extremely strong favourite may be considered by many as a banker. Bankers are often used as the cornerstones of combination bets to boost value.
Bet Receipt
Once a bet is placed successfully, you will receive a receipt on which will be a unique bet receipt number. If you do not receive a bet receipt, then your bet is not confirmed.
Bet slip
The bet slip is where you can add/remove selections and enter your desired stake amount before confirming your bet. Your final odds and potential winnings are displayed here.
Betting W/O
Stands for 'Betting Without', and usually refers to the favourite(s) of an event. For settlement purposes the selection(s) excluded are disregarded.
BIR and BIP
Acronyms for Betting In Running or Betting In Play.
BTTS (GG)
Abbreviation for Both Teams To Score, usually in a football match, meaning both teams must score a goal during normal time. This is also displayed as GG
C
Canadian
A Canadian (also known as a Super Yankee) consists of 26 bets involving 5 selections in different events. The bet includes 10 doubles, 10 trebles, 5 four folds plus an accumulator. A minimum of 2 of your selections must be successful to get a return.
Cash out
The cash out option has become increasingly popular in online betting. This is where you can settle a bet before an event has finished, such as cashing out a 6-fold accumulator with five legs already having been won and you wish to take your profits early.
Combination Bet
A combination bet is where you place multiple bets on your selections. It is a full coverage bet so even if one selection loses, the entire bet won’t be lost.
Correct Score
Correct score betting is popular with football, where the total number of typical scores is limited. The odds are dependent on the actual match odds between the two teams
D
Dead Heat
Where 2 or more selections tie in an event.
Decimal Odds
You can choose how you want to view your odds to be displayed on your account. Decimal Odds show the odds as a decimal (e.g. 4.00). Decimal odds include both your stake and winnings. Your returns are easily calculated in this format, by simply multiplying the decimal odds by your stake.
For example, €10 at odds of 4.00, returns you (€10 x 4.00) €40. This is inclusive of the stake being returned.
Doubles
An accumulator which involves two selections. Both must be successful for the bet to win.
Double Chance
Double chance reduces the 3 outcomes for a football match to 2, by what is known as ‘Double Chance’ betting, where a single price is offered on a win or draw. If the backed team wins or draws, the bet wins; if the team loses, so does the bet. With double chance bets there is no possibility for the draw.
The win/draw odds will always be shorter than for both the individual win and draw odds, because the chances of either outcome occurring are greater than for each one separately.
Draw No Bet
This is a form of a coverage bet when you back a selection in a football match for example, to win, but if the game is drawn then you will get your stake back. So, in the outcome of a draw, essentially no bet has been made and your stake is returned.
E
Favourite
The selection considered most likely to win an event and therefore has the shortest or lowest odds.
FGS / FTS / FPTS
Stands for First Goal scorer in a football match (FGS) or First Player To Score (FPTS). FTS could also be used for First Try Scorer in Rugby.
First Goal scorer
A bet placed on a player to score the first goal in the event.
First half bet
A bet placed solely on the first half of a game.
(The) Field
"The Field" usually refers to all "other selections" in a market excluding the named selection(s) which is(are) usually the favourite(s).
Fold
A fold represents the number of selections in an accumulator, i.e. a Four-Fold Accumulator consists of 1 bet involving 4 selections in different events. All must be successful to get a return.
Form
Past performances used to give an indication of the competitor's chances.
Fractional Odds
These are commonly used for betting in the UK and Ireland. Fractional odds give you your profit excluding your stake, so your stake needs to be added back on to calculate your total return.
For example : €10 @ 6/4 = €15.00 (this is your Profit) plus your stake back (€10) = €25 (your total return).
To convert the fractional odds to decimal prices, divide the left hand figure by the right hand figure and add 1.
For example: 6/4 + 1 = 1.5 + 1 = 2.5 (therefore €10 x 2.5 = €25= your Total Return).
Full Cover
All the doubles, trebles and accumulators involved in a given number of selections.
Futures
Odds offered on winners of sporting events in advance of the event itself.
F
Favorit
Die Auswahl wird als am wahrscheinlichsten angesehen, ein Event zu gewinnen, und hat daher die schlechtesten und niedrigsten Quoten.
(Das) Feld
"Das Feld" bezieht sich normalerweise auf alle "anderen Auswahlen" in einem Markt mit Ausnahme der genannten Auswahl (en), die normalerweise die Favoriten sind.
Fester Preis
Quoten, die nicht schwanken und die gleiche Auszahlung wie bei der Wettplatzierung auszahlen.
Form
Vergangene Leistungen gaben einen Hinweis auf die Chancen des Konkurrenten.
Full Cover Wetten
Alle Doppel-, Dreifach- und Kombi-Wetten, die an einer bestimmten Anzahl von Auswahlen beteiligt sind.
Futures (USA)
Quoten für den Gewinner eines Turniers, also Rennen, Ligen, Meisterschaften, im Vorfeld des Turniers.
G
Goliath
A Goliath consists of 247 bets involving 8 selections in different events. The bet includes 28 doubles, 56 trebles, 70 four folds, 56 five folds, 28 six folds, 8 seven folds and an accumulator. A minimum of 2 of your selections must be successful to get a return.
H
Half time bet
A bet placed on the half time result.
Half time result
A bet that involves correctly predicting the result of a match at half time.
Handicap
A system used to make a one-sided event become a more attractive betting proposition. For example, the weaker team may start with a one goal advantage. For fractional handicaps (0.5, 1.5 etc.), there is no possibility of a draw. If the margin of victory is same as the quoted handicap, all bets on the selected team will lose.
Heinz
A Heinz consists of 57 bets involving 6 selections in different events. The bet includes 15 doubles, 20 trebles, 15 four folds, 6 five folds and an accumulator. A minimum of 2 of your selections must be successful to get a return.
Home team
The team playing in its own town or at its own stadium.
I
Injury Time
Injury time is the amount of additional time, usually a few minutes, added on by the referee of a football match at the end of each 45-minute half. The time added is to account for any stoppages for substitutions or injuries etc and is classified as part of the standard 90 minutes.
In Running
A term referring to an event which has started and is In Play. BIR and BIP (Betting In Running and Betting In Play) also refer to betting on events that have already begun.
J
K
L
Line
The current odds or point spread on a particular event. (Mainly US)
Longshot
A team or horse perceived unlikely to win
Long Odds
Odds (e.g. 100 to 1) offered against a competitor unlikely to win.
M
Match Betting (1X2)
The most popular and common fixed odds betting market is match betting. In standard match bets between two teams, winning odds are available for both, and the wager will either win or lose depending on the outcome of the event.
Since a significant proportion of games end without any winner, the “draw” is offered as a betting option.
Football fixed odds match betting is also known as 1X2 betting. On fixed odd coupons, a “1” denotes the home team, with the away team represented by a “2” and the draw by an X.
Multiples
Another term for Accumulators. Multiple bets involve more than one selection. Double and trebles are popular wagers for football match betting. A double is one bet involving two selections in different events, both of which must be successful for the bet to win.
The odds for a double are calculated by multiplying together the separate odds for the two single bets. Accumulators contain 4 or more selections. Often, the only limit to the number of selections included within an accumulator bet is the bookmaker’s maximum allowable pay-out on one bet.
N
Non-Runner
This is a selection that does not take part in a race or event for which it is entered.
Normal Time
Football term for 90-minutes (plus injury time).
Number Spread
An index spread based on the number of runs, goals and points scored in an event.
O
Odds
This is another name for the price. The odds reflect the chance of a competitor winning.
Odds-against
Where the odds are greater than evens (e.g. "5 to 2"). The amount you win will be greater than your stake.
Odds on
A betting price where the odds are less than Evens i.e. the winnings are smaller than the stake.
Official Result
The Official Result is the final result of an event on which settlement of bets will be based. This is announced shortly after an event finishes to ensure fast settlement of bets, and therefore ignores any subsequent disqualifications or enquiries.
Outright Bet
An outright bet is the most straightforward wager that you can make. You can place an outright bet on a League winner, a Cup winner or who will be the next Prime Minister. This is just a straight single wager when you pick a selection from an event to win.
Outsider
This is the opposite to the favourite, usually to be found at lengthy odds. Also known as a Longshot.
Over
A popular football market is total goals betting, sometimes known as over/under. A commonly available over/under bet available in football is over/under 2.5 goals. By introducing a decimal, this removes the possibility of a draw, leaving only two possible outcomes.
P
Parlay
The US term for an accumulator.
Patent
A Patent consists of 7 bets involving 3 selections in different events. The bet includes a single on each selection, plus 3 doubles and 1 treble. Just one successful selection guarantees a return.
Picks
These are the selections chosen by an expert to bet on (also known as 'Tips').
Pitcher Change
The pitcher's performance in Baseball greatly affects the outcome of a game. Therefore, if a game is subject to a late Pitcher change, all previous odds are irrelevant, and all bets are void.
Point spread
This is the start that the Favourite gives the Underdog. Also known as the Line or Handicap.
Postponed
A contest cancelled for any reason prior to it commencing and rescheduled at a later time/date.
Price
These are the odds offered for a selection.
Q
R
Return
This is the total amount you receive for a winning bet, including the stake being returned.
Winnings + Stake = Returns.
Related Contingencies
You may find that there are some bets you can't combine on the bet slip. This may be because the bets are related. For example, you cannot place a double on Chelsea to beat Liverpool in the semi-final and on Chelsea to reach the final.
Round Robin
A series of three or more teams in 2-team accumulators. A Round Robin means 3 selections in 3 (different) races, in 3 doubles, 1 treble and 6 single stakes about bets.
S
Selection(s)
The person, player, football team etc. that you the customer have predicted as a winner of a particular event.
Singles
The simplest of all bets is the single. With a single bet on a football match, only one outcome is backed, and the bet can generally either win or lose, although in Asian handicap, there are other possibilities.
With a simple win/lose single, a selection must be successful to achieve a return. A typical single match bet might be Liverpool to beat Manchester United at 2/1. If Liverpool win, a €10 stake would realise a profit of €20; if they draw or lose, the stake is lost.
Spread Betting
Spread betting is similar to a handicap type system of betting and it is primarily used in US. In spread betting you back a team to cover a spread, essentially saying a team will lose by no more than 3 points or will win by 5. In order for the spread to covered on a -4 for example, the winner would need to win by 5.
Stake
This is the amount of money bet or placed on a particular selection in a wager.
Stake unit
The value of each bet in a multiple bet. Example: A Lucky 15 (15 bets) totalling €15, has a Unit Stake of €1, as there is €1 placed on each of the bets within the Lucky 15.
Stoppage Time
Another name for Injury Time.
Super Heinz
A Super Heinz consists of 120 bets involving 7 selections in different events. The bet includes 21 doubles, 35 trebles, 35 four folds, 21 five folds, 7 six folds and an accumulator. A minimum of 2 of your selections must be successful to get a return.
Super Yankee
See Canadian.
System
This is a method of betting, usually mathematically based.
T
Trebles
A Treble consists of 1 bet involving 3 selections in different events. All must be successful to get a return.
Trixie
A Trixie consists of 4 bets involving 3 selections in different events. The bet includes 3 doubles and 1 treble. A minimum of 2 of your selections must be successful to get a return.
U
Under
An increasingly popular football fixed odds market is total goals betting, sometimes known as over/under. A commonly available over/under bet available in football is over/under 2.5 goals.
US Prices
These are commonly used in North America and Canada when betting on US sports. To calculate the Payoff on US Prices, convert the US Prices to decimal prices as follows:
- For a Favourite, for example -1.25, divide 100 by 125 and add 1 = 1.80
- For an Underdog, for example +1.25, divide 125 by 100 and add 1 = 2.25
Examples:
- €10 at -125 gives you a Total Return of 10 x 1.80 = 18
- €10 at +125 gives you a Total Return of 10 x 2.25 = €22.50
V
Void Bet
This is a bet which is declared invalid. The stake is returned without deduction.
W
Win
The term used to describe a 1st place finish.
Winnings
Profit from a winning bet, excluding the Stake.
X
"X"
Taken to mean 'a draw' on a 1X2 market (Home/Draw/Away)
Y
Yankee
A Yankee consists of 11 bets involving 4 selections in different events. The bet includes 6 doubles, 4 trebles, and an accumulator. A minimum of 2 of your selections must be successful to get a return.